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by AnthonyMouse
4887 days ago
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The console game makers don't have any obvious way to cut the retailers (or the console makers) out of the loop. In this case they do: Let people buy games for Linux instead of Windows and get an automatic 42% bump in revenue from everyone who does. Why wouldn't they do it? Especially given that they already have to write portable code in order to support Windows + non-Microsoft consoles + maybe Mac or (depending on what kind of game) Android and iOS, etc. It's a lot easier to port something to the third OS once you've already done the second one, because the second one caused you to identify and separate all of the bits that are platform dependent, or (better) choose platform-neutral libraries rather than platform-specific ones in the first place. And if Linux becomes a common gaming platform, and is free and capable of running on all computers, it becomes easier for game makers to ultimately say "we're not supporting Windows anymore, here's a free Ubuntu live CD" -- or just raise the price of the Windows version of the game by 42% more than the Linux version to make up for the 30% cut Microsoft is taking and let the free market do the work for them. |
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Installing Linux, although in many ways superior (I think iptables is such a better firewall, no need for antivirus because of a good privileges model, Apparmor can be really useful, packages are amazing and almost every Linux distro does them pretty well) is too much of a hassle for the 90% of people that want a computer like they want a hammer or TV. It is a tool, you hit the button, something you want happens. Having to understand the entire thing is slightly more complex than that requires way too much mental exertion.
It is, in the end, why "Linux on the desktop" never happened. It was never the default. It was never on the Best Buy shelf when grannies 15 year old laptop broke and she needed a new facebook machine.