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by makomk
4890 days ago
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If anyone here has used Second Life's scripting language LSL, they had to work around this issue. Apparently they now calculate x / -1 as -x instead, which gets a counter-intuitive result when x=INT_MIN but doesn't crash. I believe once upon a time this was documented and everything. |
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Assuming x86 signed overflow behavior, you're just back to INT_MIN again? Or am I crazy?