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by kanatohodets
4893 days ago
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For the folks who struggle with Lua's language design: try thinking of it like Crockford's Good Parts of Javascript with a slightly different syntax (and arrays/objects rolled into one, the table). Generally speaking, once you've moved past the default indexing from 1, that analogy works out pretty well -- even down to how to set up more object oriented designs (js prototypes and Lua metatables/metamethods are rather closely related ideas). LÖVE is a very fun engine, much easier than PyGame to get going - in both setup and development terms. |
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