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by FaceKicker
4885 days ago
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As someone who's never done any game development at all, can you give me some sense of the work that would be involved to port a Windows-only OpenGL game to Mac or Linux? What pieces of it would need to be redone or significantly overhauled? I would have expected it would be quite minimal compared to the work involved in developing the game itself, but I guess I must be wrong if there are "many" Windows-only OpenGL games. |
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