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by aw3c2
4886 days ago
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You enjoyed Black Mesa then, not Half-Life! Sorry for being so nit-picky, but I find the distinction important. You would not tell some Star Trek Deep Space Nine nerd that watching Star Trek Voyager is the same. The biggest similarity between BW and HL is the general story/setting and general level layout. |
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You are replying to a comment which clearly states "I loved Black Mesa," and then go on to suggest that he enjoyed Black Mesa.
The general story, setting, and level layout are a tremendous amount of what would be considered a single-player, narrative-driven, FPS experience.
All that's left is the level of difficulty, and the feel of the code, as seen inside a particular engine. It's fine that you feel these are important aspects of Half-Life, but, when people wax nostalgic about this game, those who loved it remember their reactions to the setting they were in, the feelings they had inside the narrative, and the difficulties they had with particular aspects of the level design.
These are the things that were translated well, in your depiction. I haven't played it, but I suppose we can take your word for it: the team that made Black Mesa did a good job of replicating the Half-Life experience.