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by papaver
4899 days ago
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After some thought, Ultima IV popped into my head. Specifically the beginning of the game when the player is asked several questions which don't necessarily have a correct answer but do in effect slant the players morality in one direction or the other. Thee and thy friend are valiant but penniless warriors. Thou both go out to slay a mighty dragon. Thy friend thinks he slew it, thee did. When asked, dost thou
A) Truthfully claim the gold
B) Allow thy friend the large reward? Has anyone attempted to use such metrics to find matches between individuals? I've also noticed that couples who have different interests actually engage in more sharing. Seems like sometimes when both partners have to many interests in line, it is a cause of detachment instead of bonding. |
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