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by pjmlp
4892 days ago
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On the other hand there are languages where correctness comes before speed, and they still provide you the mechanisms to get speed if you really want. For example, in the Pascal family of languages, you can always disable bounds checking or do pointer arithmetic if you really want to, but that should only be done if there is really the need to do so. A problem with many C and C++ developers is that they suffer from premature optimization, thinking that we are still targeting PDP-11 like environments. |
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