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by Mazer23 4897 days ago
Using print as an example of good high resolution design is interesting, but it misses one of the main reasons we have drop shadows and fake textures in non-print design.

Drop shadows and textures provide affordances and a visual language to communicate what a user can and should interact with on screen. They provide a visual hierarchy to the user so they can easily see what is content and what is interactive, etc.

Print has no interaction, so it's a bit naive to say we're going back to print aesthetics. We need a new way forward that provides both. Web apps have been experimenting with this for a while now. Some of these ideas work, some don't, but we can't just pretend print design has all the answers.