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by _dps 4893 days ago
Seconded. I'd add that languages like Python hide an enormous amount of not-close-to-the-metal-ness in every single statement, because every single statement has the implicit context "Interpreter, please interpret this string relative to your potentially complex internal state".

Haskell is only slightly less prone to this, despite being compiled, since every expression by default becomes a request to instantiate a thunk in the runtime's evaluation tree. Yes, you can contort yourself to avoid this, but at that point you are imperatively programming an expression tree evaluator. This can be fun and rewarding, but it's not that different from scripting a Python interpreter, and it's certainly much further from the metal than C.

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Could you explain your second paragraph in a bit more detail? I feel you have honed in on a deep and significant pont, but my passing understanding of Haskell isn't allowing me to fully understand it.

In particular, what would it look like if you were avoiding instantiating thunks?

Very crudely (Haskell experts please chime in!):

Every Haskell program is a lazily-evaluated tree of expressions; the program output itself is the root node and links represent data flow dependencies. The Haskell compiler turns source code into an initial representation of this tree as well as machine code that performs a sequence of reduction steps to turn the tree into a final output value. So a tree node at any given time is either a concrete value, or a chunk of code that can be executed to obtain that value (a thunk).

The compiler has the right to choose an arbitrary (semantics-preserving) node evaluation sequence to reduce the tree down to the final result.

Through strictness annotations (http://www.haskell.org/haskellwiki/Performance/Strictness#Ev...) you can force particular subtrees to be fully evaluated whenever-in-program-execution their parent node begins evaluation; to programmers in other languages this seems alien, but in Haskell you, by default, turn control of operation sequencing to the compiler.

Such annotations are sometimes desirable because the thunk representation of, say, a large chain of arithmetic operations on a list of numbers can be very expensive in memory, so one might want to force it to be reduced down to a concrete double as soon as possible (see, e.g., http://benchmarksgame.alioth.debian.org/u32/program.php?test..., and note all the areas where function arguments are preceded by exclamation points; those are strictness annotations).

Strictness annotations are often important for getting good performance out of certain kinds of Haskell code, and are in some cases not just important but essential for controlling memory consumption.

It can be very hard for non-experts to reason about where and why to use strictness, and I submit that this is because you're essentially doing an indirect second level of programming. The un-annotated source code describes the value-transformation semantics, while the strictness annotations are a side-band language for controlling the tree-evaluator that is embedded into your compiled program.

Hope that helps :)

Thanks for writing this up!