I can see lots of possibilities for new-age arcades with this in mind. Something like a real-world holodeck could feasibly come together with some investment.
Option 1: Just an omnidirectional treadmill with kneepad and wrist sensors. This is cool but immersion breaks trying to interact with obstacles or walls.
Option 2: Build different arena like a laser tag arena or paintball arena or a tennis court with obstacles and different types of gun controllers littered around the arena, then have the Occulus overlay a virtual simulation of the arena and different weapons depots, and add kneepad sensors connected to the Occulus so it can simulate motion. This allows you to solve the immersion problem of simulating and experiencing obstacles/walls.
Option 1: Just an omnidirectional treadmill with kneepad and wrist sensors. This is cool but immersion breaks trying to interact with obstacles or walls.
Option 2: Build different arena like a laser tag arena or paintball arena or a tennis court with obstacles and different types of gun controllers littered around the arena, then have the Occulus overlay a virtual simulation of the arena and different weapons depots, and add kneepad sensors connected to the Occulus so it can simulate motion. This allows you to solve the immersion problem of simulating and experiencing obstacles/walls.
Bonus: Some sort of suit that can use ems to be able to simulate muscle resistance to add weight to virtual collisions. Like this: http://www.cct.lsu.edu/~fharhad/ganbatte/siggraph2007/CD1/co...