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by xedarius
4902 days ago
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I've been programming iOS for a couple of years now and some of those tips where useful to me! Anyhow as we're contributing top tips, my one is 'Always run your app on target hardware.' Don't rely on the emulators, especially if your're doing OpenGL work. You will only know your framerate by running your app/game on the real hardware. |
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Running on the emulator is good if you haven't paid the $100 to put it on device yet. After that, you better be running on your device every time. There's so much to be said for actually holding the device and using your app like your normally would, instead of pointing and clicking with a mouse. Even the pixels and text-size/color are WAY different when on the device. Seriously, do this if you aren't already.