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by mithaler 4901 days ago
That depends on what your standard of accuracy is. http://arstechnica.com/gaming/2011/08/accuracy-takes-power-o...
1 comments

That's a fair argument, but "accuracy" isn't really the right word. Because then you'd have to deal with the fact that the color gamut from a 1982 NTSC TV is different from your LCD. Similarly I've never seen a good simulation of interlace flicker (not an issue on the NES though -- it didn't interlace) on a LCD either. The impedance mismatch between a NES controller and a modern keyboard alone is much higher than that beteween a "naive" simulation and the one in that article.

And if you want to go down the "elaborate" road, there are even niftier projects out there like the Javascript transistor-level simulation of a 6502.

There's always room to spend cycles. But simulating a 1980's computer to the level of precision required by "correct user experience" is a straightforward engineering task these days that doesn't require anything more than "just plain code."