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by dthunt 4912 days ago
I think the last time we played, one of my teammates came up with 'detractors'; i.e. 'stay away from here, it's bad news', once a bot was sure that a place was not good for pathing, they would drop one and it would make its way around to the other bots.

That actually worked surprisingly well. Our implementation had briefly stupid behavior in a few scenarios, but after a lot of testing it was clearly our winner.

It looks like this year isn't as big on the pathing, as 'every square on the map is traversable, and there is no longer any distinction between ground and air units.'

That's mighty unfortunate. I thought that was one of the more interesting challenges.