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by hospadam 4909 days ago
First things first - this device looks great. I'm willing to set aside the big unanswered questions (price, how are they selling it, who makes it, when will it be available) - but one big lingering question remains: games.

I know that this runs Android... so existing market games will run on it. But just like the Ouya, games are going to need some special development to work with this game pad so they have a worthwhile experience.

Typically, when a gaming system launches... they trot out all the big developers who have committed to building a AAA title for launch day. If they manage to get several big must-have games - awesome! If not, it could be a tough sell.

Don't get me wrong - I love this and the Ouya... I think android-based game consoles are great and I hope they're the future...

3 comments

Everything you need is part of the standard Android SDK directional pad support, start/select buttons shoulder pad buttons and joystick support

An existing game can be switched to use the physical buttons with minimal work... This isn't a rewrite, more like connecting another source event to the functions that handle user interactions. I expect most games to need less than a couple of hours of work to support this device.

It's my understanding there's already a "tegra" store for Android games. And it basically is the market for 'console-quality' Android gaming.

So they've seemingly got a leg up in developer interest and would have an existing library to leverage.

It's kind of an interesting thing. The Tegra store isn't a separate store. It's sort of a searchable link warehouse that sends you on to the Play store to do the actual buying. They even throw up an info screen about this the first time you launch it.
Most of the 3D games on touch devices already have the basic virtual control pad. So it's just a matter of enabling that into the real controller, and extending it.