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by tgb
4927 days ago
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With my limited experience with Box2D, I can hardly think of a case where it would be both useful and overkill. It's really a quite straight-forward tool and provides rich features. Once I started using it, I immediately found that many of its features made a lot of interesting options suddenly trivial to implement. The only 2D projects where I would discourage it are ones without any semblance of physics; tile-based games, or example. |
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I used Box2D it with C before and loved it, but with Javascript every bit of CPU I save I need for doing the game logic in my amateurish ways :) I'm a sucker for particles etc, and since I don't need accurate physics, it would just be throwing away resources I could use for stuff I do need (or rather want).