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by ChrisNorstrom 4914 days ago
lol You've succeeded. Well it sounds awful. Just the way dubstep does.

For your next project try using "paul stretch" to create a serene ambient track. It's software that allows you to stretch audio tracks from 101% to 800% and up. Here's Justin Bieber's song "U Smile" 800% slower http://www.youtube.com/watch?v=QspuCt1FM9M

You could use all sorts of data to make ambient music. Heck, call it Ambient Data and release numerous tracks. Make dark themed tracks with rain in the background and ambient music created using how many wars have happened in human history and when.

2 comments

> lol You've succeeded. Well it sounds awful. Just the way dubstep does.

In defense of dubstep, wobble bass is not a defining characteristic of the genre.

It was popularized by later, more club-friendly strands of dubstep (a precursor to the current 'brostep' trend), and is largely absent in the older, most critically acclaimed dubstep productions (e.g. Burial's Untrue or self-titled album)

Yeah, yeah. Genetic fallacy, no true Scotsman and all that.
Don't see how this is an instance of the genetic fallacy. When a sound evolves significantly beyond that of an existing genre, it makes more sense to create a new genre for it than expand the existing genre to encompass it.

My comment was intended simply to lament the fact that people a) consider offensive wobble bass the distinguishing feature of dubstep; and b) dismiss the entire genre as 'sounding awful' seemingly on the basis of this association with wobble bass.

I imagine it can be automated. Sources can be any moving data be it weather, market, stats, transcoded visuals, medical signals, etc, and can be output in any media for different purposes. Speed can be variable and programmable along with timbre, ADSR tone shapes and spectra et al ala some sound-shaping programs in the market. Knowledge got2surf presented can be applied.