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by reneherse 4926 days ago
>If you believe that the purpose of a film format is simply to convey moving images to the viewer with as much fidelity and control as possible, as I do, then 48 FPS is objectively better

As used in the current film, 48FPS diminishes selectivity of detail, one of the most important attributes of any artform. In this film it is ALL detail, ALL the time.

For an analogy, think of it in literary terms: 48FPS is akin to a writer endlessly pouring over every minute detail of his scene, at the expense of plot, characterization, theme, etc. In literature, that might become a hallmark of style (Dickens), but even so, when the plot needs to move, one dials down the descriptiveness. In film, we're swept along at the movie's pace, and there isn't always time to process the blanket intensity of detail at 48 FPS. It can easily draw our attention to non-essential parts of the shot, and overwhelm visual attention at the expense of auditory story-tracking.

FWIW, I saw the film in 48 FPS 3D, and I truly tried to be as open minded and objective about what I was viewing, trying to approach the content, style, and technology on its own terms. (I find this is often the way to get the most enjoyable experience out of a movie.) There were moments when I found the level of detail breathtaking. Unfortunately, there were more where I found it to be distracting, and the motion strangely awkward. For the most part, I did appreciate the lack of motion blur on panning shots.

Perhaps what is needed is a new method of dialing the detail up or down within the shot when using HFR, beyond the current means of focus, depth of field, and lighting. Like a painter selectively using detailed rendering techniques on different faces within a scene, filmmakers shooting at 48 FPS could then more easily direct their audience's glance and attention according to the aims of the narrative.

But as in any art, there's no easy answer here. It's always going to be about tradeoffs.

4 comments

It's not only to do with the film-makers ability to craft, or dial-down the perceived detail overload in 48fps. It's just as much to do with the viewers expectations and experience. Can you imagine showing a recent 24fps blockbuster action movie to a 1920s silent film cinema go-oer? The special effects, quick cuts and loud soundtrack would have given them incredible sensory overload. They would have left the cinema totally overwhelmed. I'm not saying 48fps is a similar level of advance, but it's the same principle. Not only do film-makers need to learn the new craft, we also need to learn to watch it.
I agree, and I can't help but think that the anti-HFR crowd is almost certainly putting themselves on the wrong side of history, like a (perhaps hypothetical) critic who claims that no one ever wants to hear actors speak in a cinema.
Indeed. And an additional attribute that shouldn't be ignored is connotation or association. Unfortunately with HFR, it's going to be some time before people stop thinking "soap opera" when they see this kind of picture.
This "selectivity of detail" argument sounds like a meaningless talking point to me. If you just mean that filmmakers should be able to selectively lower the frame rate they capture in or increase the motion blur for certain effects (like "dazed" effects after a soldier has experienced a nearby mortar hit), then I absolutely agree, but they can do this in 48 FPS just like they already do in 24 FPS. Having a higher base FPS just allows the filmmaker an even wider range of detail, just like higher resolution digital film cameras or larger film formats. Do people complain about 70mm film because it "destroys selectivity of detail"?
Isn't a possible solution to up the game of makeup and set details? It seems like 48fps would increase the amount of possible detail and therefore control the film maker has over the experience.

If you up the amount of detail the viewer can see, and the details are flawed and phone looking, I wouldn't say the problem is necessarily that you allowed the viewer to see clearer.

Assuming the 1original footage was shot in 48 FPS, each frame should have had roughly /48 seconds exposure time. You shouldn't have noticed the lack motion blur if this was the case.

However from accounts here, it seems the CGI didn't have the appropriate amount of motion blur to make it look natural.