| Oh yeah, that sounds familiar! But that DEFINITELY was not the legendary name we all forgot. SimHouse and a few names like that were floated around, but they were't very exciting or apt, since the focus evolved from the architecture to the people. The big problem was that nobody had any idea what players would think of it, so we just kept developing it and playing it and changing the design, while wondering about what it was all about. There was one terrible phase we went through, trying to frame it like a simulated situation comedy, complete with a laugh track. That resulted in the first characters being named Edith and Archie (and I named the visual programming tool "Edith" for Edit House). But fortunately the idea of simulating a TV show was eventually flushed down the toilet. It just took a few weeks to walk all the way to the bathroom. ;( I was rooting for a weird name like "Perky Pat Layouts", based on Philip K Dick's book, The Three Stigmata of Palmer Eldritch, which had an uncanny creepy plot about adults on drugs playing together with physical miniaturized doll houses in order to enter a shared virtual reality. http://www.technovelgy.com/ct/content.asp?bnum=577 http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsN... But EA didn't like the idea of selling CAN-D... I've put up some old design documents here: http://www.scribd.com/collections/4050497/The-Sims This "Happy Friends Home" initial proposal from October 2 1996 is pretty funny, and captures the essence: http://www.scribd.com/doc/117483854/The-Sims-Happy-Friends-H... |