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by teamonkey
4926 days ago
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> This is still Euler integration Actually it's a form of Verlet integration, which performs much better than Euler's method while being much cheaper than RK4. Euler's method does not perform well with any form of acceleration and should not be used when acceleration is present. The equations here will remain accurate under constant gravity. |
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but yes, verlet is much more powerful for game physics, especially when coupled with constraints since it allows all kinds of non-trivial behaviour (angular momentum) to fall out.