Hacker News new | ask | show | jobs
by vitovito 4928 days ago
Hi, UX designer here, which I came to via usability and Jef Raskin's The Humane Interface.

You don't want to look for modern UX materials.

You want to look for older "usability" and "human-computer interface" (HCI) materials. 1970's and 1980's-era.

Classical usability and HCI, and the tools and practices that came out of those fields, were entirely about line-of-business applications, because you had an 80x25 text-only green screen and no graphics and no pointer and the entire purpose of a computer was to make the user more efficient.

This is the route Jef Raskin pursues in The Humane Interface. He talks about basic measures of efficiency, things like GOMS and information theory, and how to apply them to UIs.

The example he uses is an interactive thermometer. You're a lab assistant, and a scientist calls out temperatures to you and you need to yell back the conversion as fast as possible. What is the minimum amount of input such an application needs before it can give you the answer? And he works through all the possible examples with you in that chapter.

I'd pick up his book, and then look for all the things he references in the text and the bibliography, to start.

Feel free to contact me if you have questions.

1 comments

Thanks, I'll be sure to check out The Humane Interface.