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by techblueberry
1 hour ago
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To a certain extent to what end though, On the one hand yes, almost every task I work at now is one off one of scripts I throw away. The question is - where does the software the spec or the “code”. A really complex game will probably always be token heavy. At least for the next few years code is still not free. But certain software is just iterative by design. If we mean we regenerate all the for loops of a game from scratch, sure but I think “code” Is really more spec then implementation, and we’ll want to continue building things through iteration. And even on the for loop point -
Do you really want to spend millions of tokens rewriting a game every time you need to make balance changes? |
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