Hacker News new | ask | show | jobs
by somenameforme 14 hours ago
While true I expect this likely paid for itself many times over in indirect advertising. People using PS3's as supercomputing clusters was phenomenal advertising for the PS3 that was a generally mediocre system for gaming. It seems that Sony was betting everything on dev's bending over backwards to maximize the system's highly unique hardware and leaving ports to other systems working as second rate citizens, but instead the exact opposite happened. The PS3 did poorly, but I think it would have done much more poorly if not for things like the compute cluster 'marketing.'

Their mistake wasn't the subsidization but launching with extremely esoteric hardware.

1 comments

I dunno. At the end of the gen Sony had lost a billion dollars on the PS3 last I read about it.
They lost money on the console itself, but were already profitable after accounting for software, accessories, and so on by 2008. [1] The console was released in late 2006 and was a beast of subsidization in part because of the heated blu-ray/hd-dvd war which now seems quite quaint. The modern business models are just really taking the consumer for a ride.

If either company maintained the previous business model, they'd have made the competitor look like a clown. It was basically a prisoner's dilemma, but they both chose to collude. It's hard to explain that without assuming that they're colluding, which is basically a tautology.

[1] - https://www.gamespot.com/articles/hirai-claims-ps3-platform-...

AFAIK the profitable quarters your link refers to were after they made all the hardware changes that rolled back the decisions we’re talking about. Wikipedia has many source about it from the main article and highlights the one you linked.

As an aside, I don’t really care about the collusion claim.