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by basiccalendar74
1 day ago
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Weights will be fetched 4-bit from memory, but compute happens in FP8 (W4A8) or BF16 (W4A16). This is still better than fetching 8-bit weights from memory. Both W4A8 and W4A16 schemes are supported by Hopper GPUs and commonly used to serve mxfp4 Kimi models on Hopper. |
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