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by cyphar
1 day ago
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On the other hand, design decisions made under one set of constraints can become problematic when you add new features that don't play as well with earlier design decisions. For a concrete example, the fact you cannot define custom methods for external types in Go (a pre-1.0 design decision) means that you cannot write proper compile-time generic code to deal with some generic wrapping type (dumb example -- getting a sum of the perimeters of a generic set of shapes in an externally-defined collection type) -- you are forced to work around it with runtime type-switching. There are all sorts of arguments you can make about simplicity but this is an objective shortcoming of Go that is directly caused by generics being added to Go long post 1.0. My take on this is that despite selfishly wanting more from Go for many years myself, adding more stuff to Go at this late stage is just slowly chipping away at Go's uniqueness with features that make a large number of people using them unhappy. (For example, while they make some APIs nicer, iterators turn a basic logic bug that is impossible with for loops -- forgetting to stop iterating when the loop has a "break" -- into a runtime panic. And they really suck to compose.) |
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I'm a bit intrigued by this: how would that work with compatibility between libraries, separate compilation and what not? My first instinct is that it would not be a good idea but I might be missing something..?