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by dzaima
1 day ago
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While I agree with the comment being overly-praise-y, this is complexity that any multithreaded language with mutability and reasonable sanity/safety desires (but without intrusive compile-time rules a la Rust) has; others just might pretend some of the options don't exist / aren't desirable. (..and value objects, as landed in the PR, doesn't yet have tearable objects) |
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