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by a1o 1 day ago
It appears this stuff is highly guarded under NDA and not available for anyone, I read the homebrew version (https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain), the SDL2 port and the other stuff and honestly didn’t find anything much interesting, or that makes any difference. Unless you have something properly as documentation to show I don’t think it is reasonable to expect anyone in an open source engine to care about whatever this “special” thing you mention is.
1 comments

I also have NDAs from PS2 and Wii days, back when I had a foot into trying to make games, and got access when SCEE still existed with PS2Linux, and Nintendo was still giving away access to indies.

Now, this whole discussion is kind of needless, given that she explains the issues on the article.