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by swalsh 4936 days ago
That makes sense, here's another idea. At my day job the price of your product is perfect. Its an enterprise app that we want to support on all 3 mobile platforms, which we sell for $5k a pop (and another $200k * N in hardware). $600 is actually cheap (though so is my company, so we probably wouldn't pay more than $1k).

On the other hand, at home I couldn't afford more then $200. When I make an app at home, its for my own fun.

Instead of trying to satisfy both situations in one model, have you considered licensing per app? Every computer I develop on has an internet connection, so i'd be okay having to connect to your server to compile. I'd even be okay with having subsets of the framework licensed separately if it means I can get it cheaper at home.

1 comments

Some of our competitors have done this and we've received very negative feedback from their customers about per-app, per-user, and royalty-based pricing.

Also not sure it makes sense to create a price incentive to bundle a bunch of functionality into a single app.

We like having simple, fair, obvious pricing. Even if it means leaving some money on the table.