|
|
|
|
|
by parl_match
2 days ago
|
|
> Sorry but we did all that for previs for $big_space_movie. On a shoestring budget in 2011. > Yeah there was, you mounted some markers on your headset and attached the mocap camera on marker set. You did VR? How did you get the round trip latency below 100ms? That was a serious issue until relatively late in the game. Maybe they cracked it by 2011, but even in 2006, it was a serious issue (mocap rigs are not designed for utra low latency feedback) |
|
One was a vicon, which was low latency and sexy, another was the USB optitrack, which was utter shite. I don't remember what the third lot used.
The vicon at the time seemed to be low enough latency to useable. The director didn't like the headset so opted for a monitor instead. perhaps it was too higher latency to be practical. ( I didn't get a chance to use the headset, being young and too far down the pecking order. I only got to use the monitor )