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by fc417fc802
2 days ago
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> folding them quickly, so that the fabric is actually moving instead of just hanging still- incredibly, incredibly more complex. TBF fabric is much more difficult to simulate than a bipedal body is. As I recall openai had mujoco playing soccer nearly 10 years ago. Obviously real world bodies are much more difficult but I'd be curious to learn why that is. |
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Then there's the problem of generalisation. RL is insane in figuring out the dynamics of any arbitrary environment you drop it in at any time. Unfortunately once you have a policy trained in one environment (or one task) you have to train again for the next environment (or task) you want to deal with. The number of different environments, situations or tasks in the real world ends up being overwhelmingly large.
So for example DeepMind has been trying for ever to train various robots to do stuff like grasp arbitrary objects by training in the real world or in simulation and still grasping is an unsolved problem, in the general case; and in fact in most cases.
With LLMs it was different in that there was a www of text to train on and the stakes are lower because there's no sim-2-real gap and there's no need to deal with the real world, in training or deployment, it's just text on a screen. That's very hard to replicate in robotics.
There are major breakthroughs still to be made and they aren't currently even on the horizon. And no, I don't have the answer with my super secrete robotic AGI homebrew project either, just saying :P