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by sublimefire 2 days ago
Not vr/ar but 3d visualisations and walkthroughs were a thing like 20 years ago. I did try to leverage it with the clients but what happened was that once people could see everything they had more opinions about how to change it. It helped me to get clients though. Sometimes it would go on for quite a ”few” iterations. I think it is more scalable not to do it, i.e. not to be on the cutting edge, unless the customer pays premium for it. I am pretty sure vr/ar has the same challenges where people are like “oh I thought the ceiling was higher, can we increase it by 2 inches and move the stair case a bit?” then you do it and something is wrong again.
1 comments

I'd see that as evidence that the visualization is doing its job. It's much cheaper to discover "I wish the ceiling were 2" higher" before anyone starts building than after. The challenge is reducing the cost of each iteration. That's where newer tooling starts to matter.