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by otekengineering 2 days ago
set up a channel for agents to communicate and you shouldn't have issues with messy merges.

your force quitting is probably more from your build pipeline than anything agents are doing.

i use an m2 8gb air with no performance issues at up to 10 parallel claude code interactive sessions (ghostty), each with deep/transient subagent heirarchies that mix claude and codex.

very rarely need to force quit. only seen a couple restart-level failures, and those were on me for being cowboy with subagent delegation logic, resulting in 100s of claude moles popping up faster than i could whack them with force close.

2 comments

I do have a pretty heavy pipe line of local tests and running more than one of those at once is what spurred me to write this package. Especially the build step.
In codex threads can inspect each other, rename themselves , send each other messages. communication is default primitive