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by nxc18 2 days ago
It seems like everything here can also be done with any iPhone using ARKit. Obviously the headset is better, but not $3500 better than just looking through your phone.

Just thought I’d raise this since it weirdly isn’t mentioned in the article.

I used a similar technique the last time I moved - scan the apartment using the iPhone, then I had a 3D model for measuring and planning out the space before/during the move. It’s a big help when planning out furniture etc.

And I scanned my old place before leaving so I can virtually step into it any time I want. iPhone via finder/preview handles showing 3D models in AR out of the box.

7 comments

Ive used various AR apps to see how products fit in physical spaces--like Ikea used to offer. I've also worked on VR projects for car interiors. With VR you really do get a sense of scale and space that you're still guessing at with AR on a phone. I really liked when people removed the VR headset they were surprised to be back in a small room.

Like you mentioned, Ive wanted to scan some spaces to remember them in the future. Last time I looked, those apps werent very easy to find or easy to use.

I used Polycam. It was very easy to use, but imperfect. But it got the job done very quickly.

It can generate a mesh, or convert the scan into a floor plan or idealized 3d model.

I was able to capture the mesh and save to my iPhone. I think I did a month subscription and that was more than enough time.

How did you actually end up doing it, like the full pipeline ? For example what app did you use to scan your apartment and orocesss it into a 3d model (which kind?) and then how do you actually do the planning (like which tools/software to plan your new space?)

And I ask for details because I have attempted something similar but wasn’t getting the best results. I was using ‘3d scanner app’ (which was good but was sold and is not recommended now), and that created pretty decent models, but like, they were still I think based on lidar and not super precise. I also wasn’t sure how to reconcile my actual floor plan with that 3d model the right way - like if the 3d model got some error built-up, the wall which I know to be 100 inches has to be that, and not 101 or 99, since for furniture planing an inch definitely matters. So I kind of got stuck here on how to actually generate some useful and as correct dimensionally as possible 3d model, into which I can later put furniture 3d models into. Thanks for any info!

I used Polycam. I’m not sure if it’s 100% accurate down to the inch - probably not but it was quite close. They have a floor plan editor now but I haven’t tried it.

As for planning the new space, I sketched it out - I might have used their tools, might have also just sketched it out on paper.

Once I had my plan, I marked it out using masking tape just to sanity check and everything fit as expected.

Looking through your phone at an AR object is not anywhere close to what VR offers. Maybe with a Google Cardboard / Google Daydream type experience. But not holding the phone out in front of you.

Obviously $3500 is not nothing for most people, but neither is building a house in this economy. I think the skillset of leveraging the provided code here and working with 3D models is gonna be a bigger barrier to entry than the cost of a Vision Pro.

Arkit is the first thing i thought of and has way way more of an adressable market.
Or a used meta quest 2 which is like $100.
Maybe not $3500 better, but likely $300 better (price of a Quest).
If you're using it for hobby projects and you're budget constrained yeah.

If you're making a sales pitch the $3500 is an investment in raising sales.