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The coolest use for the Vision Pro (christianselig.com)
105 points by robbiet480 1 hour ago
20 comments

Yeah, we did the same thing when designing our house almost ten years ago now, using a HTC Vive running https://irisvr.com/prospect/

Just like the article says: Within a second after putting on the headset you just know if things are proportioned right, or need some fine tuning. That's really valuable!

Also, when the house was actually (partially) built, it felt exactly like the simulations we knew pretty well by that point.

That's neat. Once it is built, I think a cooler use is to trace wiring and plumbing through your walls of your existing house. Your revit model may include all of this data, or at least the plan. Things change. :)

Though this is especially helpful for old homes where you have to sort of improvise ethernet wiring.

I normally just use it to consume 4k hdr media though.

It has not lived up to being a utility player device, but so far it is so good at media delivery that is sort of okay.

This can be done with any modern VR headset but pretty cool nonetheless. cheers
reading some of the comments i was expecting something really high end and polished, but yeah, this is something you could with a headset 1/10th the cost
This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets. Make a 3D world, walk through it. What am I missing?
You’re missing the difference between a feature and an application of that feature.
One application is a toy. The other is catching mistakes before applying hundreds of thousands of dollars.
"Ah yes, how hard could it be?", he confidently asks.

> What am I missing?

So much.

> This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets

The article is describing "room scale positioning". The first consumer available headset to offer this was released in 2016.

It may feel like it's been around forever if you're not familiar with the space except as a consoomer, but exploring a 3d space at room scale has only recently come into the realm of possibility for consumer grade headsets. For much of the 80s and 90s (and 00s), it was head tracking only. Real time positioning and moving around required positioning hardware that was a magnitude more expensive - and pretty much always had very specific space limitations. Sure, it existed to some degree, but it was such inexpensive addition that using an expensive and complicated treadmill was often considered the economical choice.

In fact, I don't think there was even a "professional" solution that offered room scale positioning before the vive. Previously, they all had specific limitations like a 4 x 4 foot area or were massive tech demos that existed in a quantity of one in a university basement somewhere, running a very tailored demo, and they certainly weren't feasible in the 90s.

> Make a 3D world, walk through it.

First of all, how do you map the room? Do you set up lighthouses? Low latency positioning? To do what is in the article, you need a large space and the ability to map into it. Only recently, has "inside out" tracking become feasible. Previous generations didn't have it, and it's almost a guaranteed requirement for any large scale deployment of VR - for example, exploring multiple rooms.

Second, how do you create the "3d world"? It may seem simple, but VR headsets require more than double the graphical computation, and that means that any geometry and graphics you inert of the world needs to be within the compute budget of the headset solution. The fact that the person in the article was able to just export a USDC directly out of fusion and have it render without hitting the compute budget limit is amazing and really speaks to the graphical power of the AVP.

Lastly, stitching, the 3-D solution and compositing, and the real world is a very difficult problem. Again, it may feel like we've had the technology, but really we haven't had the high speed camera solutions in small packages, and the compute power to process all of that in anything approaching a consumer solution. To do what AVP is doing with the USDZ files, composing them into the real world, and even applying lighting information, previously would have required a fleet of large and expensive machines. And that doesn't even include transparency and applying real-world attributes of lighting and reflection onto the USDZ file, a a task that's hard to parallelize.

It seems like everything here can also be done with any iPhone using ARKit. Obviously the headset is better, but not $3500 better than just looking through your phone.

Just thought I’d raise this since it weirdly isn’t mentioned in the article.

I used a similar technique the last time I moved - scan the apartment using the iPhone, then I had a 3D model for measuring and planning out the space before/during the move. It’s a big help when planning out furniture etc.

And I scanned my old place before leaving so I can virtually step into it any time I want. iPhone via finder/preview handles showing 3D models in AR out of the box.

Arkit is the first thing i thought of and has way way more of an adressable market.
I've done this quite a lot while working at a large architecture firm. It can be great for both small and enormous projects.

Often, the more effort you put into the tiniest details, textures, etc the larger the realism payoff.

I also found that immersion got better when the headset responded to the subtle head movements that we all make.

Personally I think 3D sports for Apple TV would be a game changer. I used 3D glasses + special TV in 2010 to watch the world cup and it was awesome.
It is absolutely unreal the experience watching the ~10 minute sports games on the Vision Pro. The thing is 4 grand but that’s how much the first 4K TVs were. Hope the price can drop where this becomes a more widespread experience, I am a virtual daily user of my AVP
One of our engineers built a full data center walkthrough tool on an AVP (complete with data pulled from the building CAD files, as well as our internal DC operations tools): https://www.linkedin.com/posts/fluidstack_our-latest-hackath...

I'm really excited to see AR take off in use cases like this, given how useful it would be to give all our technicians e.g. a legacy Google Glass (not the Intelligent Eyewear thing) and direct them to a rack, overlay information about a failed component, and walk them through the repair SOP.

Architecture has always been a great fit for VR. Game engines like unreal engine integrate both VR and architecture software for example.
Here's an idea I hope someone steals:

Mushroom or plant recognition training through navigatable and manipulable gaussian splatters of the speciments in their habitat

Nice. I would love to model all my existing furniture and while in VR be able to move things to test different arrangements!
Nah...

The coolest use I've seen is a research at the University of Alberta (Canada) that aims to use the Vision Pro to alleviate nystagmus[1].

This is a disease on the muscles that control the eyes' direction. It causes the eyes to twitch involuntarily. They use the Visio Pro to "twitch" the image along with the eye, so the patient doesn't feel the jitter. It enables them to read, watch movies, etc.

[1] https://en.wikipedia.org/wiki/Nystagmus

Vision Pro: when you're done sitting in the dark on your couch looking at photos of the family who left you, you can use AR to remodel your apartment. It even has textures.
Wow that is dark. Personal experience?
Throwback reference to the original Vision Pro launch ad I believe
Or to the drug-assisted VR scene in Minority Report. (Though that's even darker...)
Perhaps this timecode: https://youtu.be/Btf4mN37OsU?t=52
Apple doesn’t sell the Vision Pro in Spain yet, so acquiring one would require taking a trip to France. For Vision Pro owners: is it worth it? Do you use it often? The post does mention a very compelling use case, but it is quite narrow (how often are you remodelling your house?)
It is the greatest piece of technology I have ever owned, and I have a very hard time recommending it anyone.

It's clear that it is the future. But there's still some steps between where Apple is at with it today, and where it needs to be in order to be a mainstream product. I would look and see if you can find one used either in the local market, or via a short trip if possible.

Favorite tech product I have ever purchased. I use it as my main MacBook display for often 8+ hours per day. As long as you are willing to bump up the font size a bit, the programming experience is fantastic. I use it as a 21:9 display, but it can go up to 32:9. My wife and I watch movies together in the theater environment, and the in-room sharing experience is great. My face and neck were prepared from numerous past headsets, but my wife really hasn't had any comfort issues. Since this is her first headset, I think that just varies by person.
Interesting. Anybody out there been able to do this with a Quest 3?
I tried with a Quest Pro and did not find it enjoyable at all. I have not tried the latest Galaxy headset to compare.
I did it, it’s possible.

It’s also a terrible experience. Pixelated. Laggy. Can’t see where the keyboard is… it’s half baked.

I can work max one hour then I give up.

Not worth it. Get a Meta Quest 3 and can vibe code something similar in a few hours. I recommend WebXR that comes with the built-in browser. Easier to distribute, share, collect feedback and iterate than native. And can use A-Frame: open source framework, very accesible and that I help maintain :)
I keep on hearing it’s a flop, but where I live, Switzerland, they don’t sell it. So I can’t really say.

And I am not even talking about the badly taken product decisions for such a great headset but… how can they get devs onboarded for an app ecosystem for a device that can only be bought in a handful of countries?

Clearly Apple sold it and did their best so that it fails.

It’s a cool use case, the same thing is achievable with other VR headsets of course. I imagine you can buy a second hand Quest 2 headset for under 100 euros
It is not worth it. The problem is the weight. For all of the good features it has, it's so heavy that you can't use it very long.
Im waiting for v2/smart glasses by now , weight seems to be the most sticky issue to daily usage
The idea that Vision Pro is going to jump from a 600-gram bulky headset into smart glasses any time soon is a widespread delusion.

Instead, what will happen is that it will get gradually slimmer and lighter with each generation, a few hundred grams at a time.

It would be interesting to see someone apply the principles and techniques of Christopher Alexander to this - trying to "grow" the house virtually and seeing what it might feel like before committing to building it.
This is a killer use case, but you should also take a peek at the Human Factors Handbook -- it's got great information about how to architect buildings like homes that will help you avoid some pitfalls I've seen in custom homes that I've been the second owner of.
this is cool, but live surgical guidance is possibly cooler :)
But this use isn't specific to the Vision Pro, or am I wrong? What prevents things like that from running on any other VR headset, like my half-broken Quest 2?
here i was thinking this was a link to the latest wd video where he destroys a cybertruck while wearing vision pro's...
Do not cut down that forest to build a house.
It's true, you should only live on top of people.

(I'd say it would be sweet to plant 2x as many trees as are cut! Especially if one has the expertise to pull that off in a meaningful way... lotta big companies ran into trouble trying to do similar in carbon credit scheme contexts.)

Also if the land's protected then you're right. In California, from Muir Woods to Big Sur, more segments would be countless mansions instead of redwoods w/o hard-fought battles & generous philanthropy. But not sure we're given enough data to sideeye Christian (post author and UX extraordinaire).

Humans destroy to create shelter; this can be done responsibly, meeting the Earth & Maslow's needs.

I agree. Despite the housing shortage, no more houses should ever be built. If you're late to the party and don't like getting wet in the rain, I dunno, find a cave or something.
Do not tell people what to do with their land
I’ll tell em whatever I like, lil kid