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by Rohansi 3 days ago
> it is the developers CHOICE for these games not to work.

Can you blame them if the choices they have are a) support Linux but with weak anti-cheat, or b) exclude ~3% of PC gamers?

1 comments

It is my opinion that a large chunk of the legwork in anti-cheating is solved by protecting your game with adequate server-side checks and heuristics/data. Valve does a pretty poor job of this but there are plenty of games with a thriving competitive environment that does not require the use of kernel anti-cheat.
Do you have any examples? Competitive shooters are one of the worst cases because your server-side checks need to allow tolerances to make up for latency, and cannot be so thorough where they would tank performance. Data analysis can work but there's a wide range of cheating styles to catch and you wont be able to catch them before they ruin the fun for a lot of people.