Hacker News new | ask | show | jobs
by pessimizer 2 hours ago
> I think the issue of bad UX and OSS are comorbid because

I think UX is simply harder when you're not leading the user by the nose to your most profitable features, and removing or obscuring the others. Commercial UX is more akin to advertising than UX, so there's no wonder that it makes very clear the few affordances that it offers (and bizarre when it doesn't, like the "flat" period.)

The other problem with FOSS UX is that millions of dollars haven't been put into it (literally: 5 developers = 1 million dollars/year.) The wonderful benefit of FOSS UX is that you have plenty of time to learn it, because every feature is already there, no one is forcing you to upgrade, and no one is moving things around and deleting things because it is more profitable to them.

Commercial UX had better be good enough to learn basic functionality quickly, because it's going to be completely recycled every year. It also doesn't want you to learn anything too deeply, because then you might become a (gasp) "power user" and make unprofitable demands.

Imagine using the same type of software (e.g. an mp3 player) for a couple dozen years and thinking that it's a hassle to figure out how to learn it. Imagine being boiled like a frog to relearn how your mp3 player works every couple years for a couple dozen years, and dreaming you've saved some sort of time or effort. Imagine you've used mp3 players for a couple dozen years, you still don't know what an mp3 is, you don't know what a file is, and you don't know how to get your mp3s back after switching your mp3 player without rebuying them. Eventually you switch to streaming, give up making any decisions, and take whatever the marketers prefer.

This is "good" UX.