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by noduerme
2 hours ago
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I've always spent 90% of my work time thinking and sketching what the architecture should be to solve a problem. I find that once I've worked that out, it's actually still faster for me to code it than to try to explain it and refine it in prompts. And the code ends up more succinct and covers the edge cases I've already considered. If I need a fast script to do one thing, or unit tests, sure an LLM is faster at writing those. But for clean code, nothing beats knowing what you're going to write and just writing it yourself. |
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Layers of unnecessary abstraction, weird decisions (like wth it used triple pointers once) hard to debug issues and obvious race conditions. Segfaults are through the roof and people are burned out and gasping hard to solve the bugs. I called their attention to this at the time and I was ignored and a bit laughed about. I left and couple months later I know others are too.