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by ColdStream
5 hours ago
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To bring up an almost three decade old debate, it would be fascinating to see the performance difference between PPC and x86 in software rendering. Probably mostly bandwidth limited at this point still. PPC ended up being a brilliant design done mediocre, while x86 is a mediocre design done very well. |
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Edit: It would be interesting to look at the software rasterizer and game engine problems in a modern context of big compute and superoptimizers and see what is possible. I'm guessing not much above what the hand-tuned code of the era got, but maybe significant in the context of doing these kinds of retro-ports on a small budget.