| > I'd argue that the value of Rust is that it makes low-level viable for a lot of stuff that would otherwise require a lack of memory safety; a lot of it is stuff that might be written in a higher level language, but that's just because relatively few programs are impossible to write in higher level languages. Maybe, but I don't see making a low language viable for something it's not needed as offering much value. Low-level languages are primarily designed to give you direct, low-level control over interaction with the hardware, they sacrifice other things for that goal (including performance [1]), and so if I don't need that control I don't use a low-level language. When I do need that control, I find that Rust requires reaching for unsafe too frequently while still paying the full price for the safety of things I don't use (even Rust's memory management of strings doesn't give me the control I want; I have to work pretty hard for it). > The cost for memory safety in Java is performance overhead though, It's not performance (you often gain performance, especially in large programs). It's warmup and footprint. > But that doesn't change the fact that some languages objectively require you to opt into which parts are memory unsafe, and others don't. Like I said, C also fits in the category, so it's not a meaningful distinction. The difference is in what you can do in the safe subset. Zig lets you do more things in a safe way than C (where the safe subset is effectively empty), Rust lets you do more safe things than Zig, and Java lets you do more safe things than Rust. > You mentioned finding the fact that they actually produce real world software that in practice do not suffer from the class of bugs that C/C++ suffers from uninteresting I didn't say that that's uninteresting; in fact Zig also eliminates spatial unsafety as well as Rust, and I think that's good. I said that merely looking at broad statistics is uninteresting if you don't consider the kinds of programs being written. I.e. Rust gives me safety mostly when I write code with the same level of low-level control as I have in Java, then that's the part I find interesting. > You seem to be arguing that unless you can eliminate literally the most bugs of any language in existence, then eliminating any bugs by picking a language that eliminates some of them is a useless endeavor. That's the very thing I'm arguing against. I'm saying that different languages eliminate different bugs at a cost (again, Zig eliminates many memory safety bugs you'd find in C or even C++, arguably the most dangerous ones). What I'm saying is that what you get and whether the price is worth it depends both on the program you're writing and on your personal preferences. Just to be clear, "preferences" doesn't mean I care more or less about correctness, but which approaches to correctness I find more or less effective, something on which there is no consensus. > To me, the reasonable thing would be to choose a place to draw the line and say "anything beyond this is too risky, but I'll tolerate anything that's at least this safe", and memory safety is in practice the place I think it makes sense to do. I think it also depends on the kinds of programs you write, because for many programs I write (and for which I pick Java) Rust's level of memory safety is too low, and for the programs I pick a low-level language I wish I could have some cheap memory safety, but it's not offered to me. So in those cases I would prefer Zig's spatial memory safety, as it's no worse than Rust, and not pay the high price for Rust's while getting little in return. Anyway, I'm saying that it's both a matter of which approach you believe leads to better correctness and the kinds of programs you write in the language. [1]: For example, the fact that in Java, references are not required to be stable machine pointers opens the door to some powerful optimisations that are not available to languages where pointers are required to be machine pointers (or something close enough to them). Or the fact that low-level languages require that the machine instructions executed are those present in the compiled image (or close enough), or, if you want, caring about worst-case performance at the expense of average case performance (although both C++ and Rust specifically don't always make that easy) precludes some other very powerful optimisations. People like me who've spent years on huge C++ programs know that the low-level control offered by low-level languages (regardless of the question of safety) sometimes helps performance and sometimes harms it. |
Well, Fil-C and also Cheri show that C is a language that can be implemented with perfect memory safety for 99.9% of the language. This is not true for every language but is also not an accident in C. But also with the typical implementations of C such as clang and gcc you can essentially get spatial memory easily by using safe abstractions.