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by thefaux
12 hours ago
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There is something that I don't fully understand about this design: why are they insisting on building a giant binary for debug builds that contains all of the code? From my perspective, a simpler approach is to generate many smaller shared libraries (perhaps at the file level) and link them in to the final binary. With this approach, the program binary would have a tiny text section and a (potentially long) list of shared libraries to load. But even with thousands of shared libraries to load, the resulting program binary would not be all that long and there would be no need for binary patching. I understand that for a release mode a single giant binary may be desirable, but I am struggling to understand this design for debug builds. Moreover, while reading this article, I found myself wondering what happens if the main binary becomes corrupted. Maybe the user cancels compilation with ctrl+c while it is patching the binary. Even if they have a story for avoiding and/or detecting corruption, it is simpler to not patch in the first place and always generate a new main binary. Again, this is reasonable because the new binary is mainly just a list of shared libraries to link which will not take up much space and can be written to disk quickly. Moreover, this process can be done recursively, e.g. at the subdirectory level, so that during incremental linking a few quite small shared libraries may be produced rather than patching in the new code and writing cascading relocations. |
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(a process with 100 shared libraries takes 6ms to run, which is a lot better (0.9ms for 1 library, for reference), but, especially with in-place patching skipping work on unchanged values, static linking still has a good shot at beating dynamic linking, especially if you run the binary multiple times)
Incremental compilation generally already depends on its stored intermediate data not getting corrupted, and the final binary need not be any differently handled in that aspect.