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by vunderba
1 day ago
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I’m working on a 100% faithful adaptation of both QBasic and QuickBasic 4.5 that runs entirely in the browser running on a virtual CPU and hardware abstraction layer. It’s a love letter to everyone who learned to program on Microsoft’s BASIC interpreters in the ’80s and early ’90s. The whole project is fully open source. The best compliment I’ve received so far is from friends who grew up in the same era I did: when I fullscreen the browser, a few of them assumed it was a virtual machine running the real thing. I’ve tried hard to capture the spirit of what made QBasic great: built-in IDE help, an interactive, line-by-line interpretive environment, no compilation step, and a fast feedback loop. So far, every program you write in the simulator can be taken to an old 386 and will run exactly the same. It started out as a bit of a mad scientist experiment, but I’ve already put close to a hundred hours into it. Silly video demo (take a PEEK - see what I did there?) https://mordenstar.com/share/qbasic-core-demos |
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Not being able to run in the browser is a purposeful choice I made. I want the users to distance themselves from the browser (which I think is an abstraction that is best avoided in the context).
You can take a peek here [2] where you can see a video demo of the IDE loaded with the program for a partial clone of the paratrooper game.
[1] https://hackage.haskell.org/package/spade [2] https://vimeo.com/835347764