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by Rohansi
1 day ago
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Can't say I totally agree with the claim that GC is a dealbreaker for games. There are trade-offs either way and games typically need to do things a bit differently to achieve high performance anyway. It is, however, a strong benefit of Godot over Unity because Unity is still stuck with the worst possible GC (Boehm) for the foreseeable future. |
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There is an agenda there, the business did not go down well with Unity for Xamarin, and now there is the whole Swift for Godot that needs to be sold for adoption.
Unreal uses a GC for C++ code, yet the performance problem most people hit on Unreal is compiling shaders.
Finally from academia point of view, reference counting is a GC algorithm, as any book worth reading in CS curriculum will have it as such.