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by happyPersonR 1 day ago
Sidenote:

Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago

Wonder if that changed ?

2 comments

Unity native files are still pretty much a nightmare to merge. With that said I find it's not too hard to break things up in a way that multiple people can work on separate pieces of the game so the actual files don't need to be merged.

While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.

They acquired Plastic SCM around 2020 and I believe they integrated it into the engine, but that was shortly after I stopped using Unity