Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago
Unity native files are still pretty much a nightmare to merge. With that said I find it's not too hard to break things up in a way that multiple people can work on separate pieces of the game so the actual files don't need to be merged.
While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.
While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.