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by bluGill
5 days ago
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For 95% of all code that is correct. std::make_* is easy to use and prevents a lot of mistakes, while having no loss of performance. That last 5% though you are doing weird things and so need to do something manually. (as the other poster said, make_unique is implemented with new) Of course the 5% is overall. Some projects never have anything that gets into that last 5%, while others it is more like 50% of the code can't use make_*. If at all possible your use of new/delete should be limited to a data structure/container than handles it, and not scatters all over. |
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For 95% of code std::unique_ptr has no loss of performance. Perhaps. Just remember that it is not a zero-cost abstraction, the compiler won't always be able to entirely eliminate the overhead:
https://www.youtube.com/watch?v=rHIkrotSwcc