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by watersb 2 days ago
Cyan shipped at least one Hypercard game, before Myst.

https://en.wikipedia.org/wiki/The_Manhole

1 comments

All of Cyan's games were in Hypercard up to Myst. (Cosmic Osmo and Spelunx were the other two.)

Myst ran in Hypercard in early Mac releases but switched to a cross-platform runtime Broderbund built to sell Myst on Windows CDs (and consoles and more).

Riven was also majority designed/prototyped in Hypercard as a development platform, but more directly targeted from the beginning that same runtime Broderbund built for running Myst cross-platform.

ScummVM refers to that Broderbund engine as Mohawk [0]. It's interesting all of the other games that used that engine, including several major Carmen Sandiego games. A lot of those Living Books series also felt like Hypercard stacks. I wonder if those Carmen Sandiego editions might also have been at least partially prototyped in Hypercard (though some of them seem to me like they'd be more complex than Hypercard).

[0] https://wiki.scummvm.org/index.php?title=Mohawk