Y
Hacker News
new
|
ask
|
show
|
jobs
by
gregsadetsky
2 days ago
Great work! When zooming out a bit, I'm somewhat sure that the 'blinking'/glitching is due to z-fighting. Just something you may want to look into (ie move 3d surfaces so that they're not at the exact same z)
1 comments
samokhvalov
2 days ago
Correct -- z-fighting on coplanar ground surfaces. Fixing with explicit offsets.
thanks
link
thanks