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by slopinthebag
2 days ago
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I wish people weren’t so dogmatic about DOD. It’s applicable mainly when you have extremely large amounts of data which can be processed in parallel, which seems mostly the case with video games (eg. look at most DOD examples) and other niche cases. It’s called “Data-Oriented Design” but it really should be called “parallel-processing design” because the average DOD advocate will never advocate for a different OOP approach if it solves a problem where those techniques are more appropriate. Advocates tend to be quite dogmatic, ask them about RAII or modern C++\Rust for example and you’ll see what I mean. And I say this as someone who basically sees programming as data and associated algorithms and always approaches problems by considering state or data first. |
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The connection is that ORMs convince you to have an object-oriented view of the world, which maps nicely to object classes. But highly normalised designs don't map as cleanly to classes and objects, so you need to approach with a different style of programming on the application side.
Instead of seeing a User instance, you start to see a more complex bundle of login methods, profile events, etc.