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by Vibr
6 days ago
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Thank you for the suggestion I’ve been thinking about changing the order on the front page. Player writes a local client that connects to the server. In the coming sealed arena mode the algorithm is run on algohol server. Open arena matches are almost realtime and you can as well wire up a controller or a keyboard too to control your algo via the API and have fun with it. There’s some visual latency so I suggest having a script to control some functions for quicker reactions, because the visual drags a tiny bit what happens in the engine. I could imagine a human component could be most useful for higher level tactical/strategic decisions than direct control. The open arenas are fairly complex to provide a good challenge for the algorithms. They mutate at every auto reset. Players can create any kind of private arenas they wish with the builder. You can freely adjust the individual elements and their mix. Click “Build” in the arena viewer to see the options. It’s not possible to control the projectile paths in SciFi ruleset. On my todo list I have the option to make drones separately programmable to some extent. In the coming Terra rules i could imagine some weapons could be steerable. |
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It doesn't go in a stright line. Does it seek an enemy automatically? I coudn't find it in the docs.