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Yeah, unfortunately there are plenty of such projects, without alternatives. GCC, GNOME, KDE, Linux kernel, BSD variants, CUDA, RocM, OpenCL Vulkan, DirectX, Metal, GNM(X), OpenMP, OpenACC, NVN,.... Hence why somehow fixing C and C++ is also quite relevant for the upcoming decades, assuming humans still matter on the planet. Now it is going to be ARM MTE, SPARC ADI, CHERI, Fil-C, or WG14 and WG21 actually getting their act together, remains to be seen, as it is subject to governments and industry pressure, and we not destroying civilisation. |
Isn't needed if we rewriting anything in Rust anyway.
> GNOME, KDE
They aren't that huge. Huge is the overall codebase of applications using them. It's relatively easy to create a native Rust GUI framework and rewrite applications needed such a framework one by one.
> Linux kernel
It's a good opportunity to rewrite it. Not only because modern languages like Rust are better than C, but because such a rewrite allows getting rid of old stuff present only for historical reasons.
> BSD variants
Aren't needed if we writing a new kernel from scratch.
> CUDA, OpenCL
Not a huge problem. There are dozens of GPU-related languages. Adding one more isn't that problematic.
> Vulkan, DirectX, Metal
They are language-agnostic (but still unsafe). One can create an implementation in something other than C.