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Scrabble tile values vs. actual letter frequency across 172,835 words (lkforge.com)
4 points by lucianBKR 7 days ago
2 comments

> A tile value is supposed to track rarity — the rarer the letter, the more it should cost

That’s up for debate. I would think it’s ‘fairer’ to have them track the ease at which they can get placed, and that letters occurring frequently in short words are easier to place than ones that do not.

As an extreme example, if you add a million 15-letter words starting with “QX” to the dictionary, Q and X get bottom scores in the rarity department, but do not become much easier to place.

As a realistic example, consider B. Google tells me BA, BE, BI, BO and BY are valid scrabble words. That makes B fairly easy to place.

It would be even ‘fairer’ to pick values that mean every Scrabble board has an equal chance of winning a Scrabble game, but that is as good as impossible to judge, even nowadays. Yes, you could let a computer play itself for zillions of games, but the optimal strategy will depend on the tile values, so you’d have to train it for every set of values you evaluate.

(I put ‘fairer’ in quotes because, in the end, the game can be whatever its designers see fit without being unfair. Some settings would not feel fun to play for most humans, say one where the sole Q in the game scores a million points, but even that wouldn’t be unfair to the players)

Another thought is that the values are not just related to rarity in English, but how many tiles there actually are. https://en.wikipedia.org/wiki/Scrabble_letter_distributions#...

Though it is strange that there's 12 E tiles and only 4 LSU, but they have the same 1 point value.

As you said, it just comes down to the designers' choices. Perhaps they did this for simplicity rather than being statistically rigorous.

Whatever the case, people are happy with the game.

I find it to be very bizarre that the page continually uses terms like "cost", "charge", "price", "cheap" etc...

There's no such actual concept in scrabble. It's as if the author (likely an LLM?) has never actually played the game, or doesn't understand English