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by rubylimetea 8 days ago
I once wrote a similar blog post when Apple rejected one of my games for bogus reasons.

Then out of frustration I deleted the submission and re-submitted with no changes except a new version number - that one was approved.

Deleted the blog post lol.

Over the following years I would learn that the App Store review process is random. It depends on who you get. Sometimes the reviewer seems mistaken about things and reject it, and on the other end sometimes they approve a build that has bugs, as if they didn't test it at all.

One time a reviewer accurately caught iPad issues. Apple reviewers love iPad. Make sure your app works on all modern versions.

Also once you get approved the first time, that app will usually get easily approved after that.

For games: They are very unlikely to play through a whole game and find bugs later on (a problem IMO), but they are more likely to use surface level menus and things on a regular app, so in some ways it can be easier to get a faulty game approved where regular apps are held to higher standards.

2 comments

Has to be random spot-checks and mostly automated scans, the numbers they say on the website would not allow time for exhaustively testing everyone.

> Every week, nearly 500 dedicated experts around the world review over 130K apps.

https://www.apple.com/app-store/

I just gave myself an idea: e2e testing for games